CRIMSON DESERT DATABASE
| Synergy | Effect by Goods Sold |
|---|---|
| Weapons | 1 sold Customer Patience +20% 2 sold Customer Patience +40% 3 sold Customer Patience +70% |
| Classic | 2 sold Special Visitor Chance +10% 3 sold Special Visitor Chance +20% 4 sold Special Visitor Chance +30% |
| Firearm | 1 sold Satisfaction Rate +10% 2 sold Satisfaction Rate +25% 3 sold Satisfaction Rate +50% 4 sold Satisfaction Rate +70% |
| Iron | 2 sold Selling Price +10% 3 sold Selling Price +20% 4 sold Selling Price +30% 6 sold Selling Price +40% |
| Premium | 2 sold Customers +10% 3 sold Customers +20% 5 sold Customers +30% |
| Plate | 2 sold Selling Price +15% 3 sold Selling Price +30% 4 sold Selling Price +45% 6 sold Selling Price +55% |
| Practical | 2 sold Popularity Gained +1 3 sold Popularity Gained +2 4 sold Popularity Gained +3 |
| Simple | 1 sold Worker Speed +10% 2 sold Worker Speed +20% 3 sold Worker Speed +30% |
| Worker | Slots | Skill | Hire Cost |
|---|---|---|---|
| Blacksmith | 4 | Smithing | 1,000 +10 per skill point |
| Smelter | 2 | Smelting | 1,000 +10 per skill point |
| Tier | Worker Skill |
|---|---|
| 1 | 8 |
| 2 | 40 |
| 3 | 100 |
| 4 | 220 |
| Level | Score | Traffic | Goods Slots | Worker Slots | Customers |
|---|---|---|---|---|---|
| Level 0 | 0 | 1.08 | 1 | 3 | 1-2 |
Starting Goods: | |||||
| Level 1 | 3 | 1.17 | 1 | 0 | 1-2 |
Starting Goods: | |||||
| Level 2 | 14 | 1.2 | 1 | 2 | 1-3 |
Conditions: Activate firearm synergy level 1; Satisfy customers 3 times Starting Goods: | |||||
| Level 3 | 40 | 1.3 | 1 | 0 | 1-3 |
Conditions: Place 2 Anvils; Sell goods to 10 customers Starting Goods: | |||||
| Level 4 | 301 | 1.4 | 2 | 1 | 2-3 |
Conditions: Reach Premium Facility Tier; Satisfy customers 30 times; Sell firearm goods 50 times | |||||
| Level 5 | 901 | 1.4 | 2 | 0 | 2-3 |
Conditions: Place 3 anvils; Activate firearm synergy level 3; Satisfy customers 50 times; Welcome a special guest once Rewards: | |||||