300. Abyss Artifact
Abyss Artifact are mystical fragments from the Abyss.
Acquire them by felling powerful Abyss-touched foes or completing special challenges.
Abyss Artifact allow you to enhance your attributes and skills.
301. Sealed Abyss Artifacts
Sealed Abyss artifacts are relics with mysterious powers sealed within them, enshrined throughout the continent of Pywel.
Explore the continent to discover these artifacts; you can view unique challenges for each artifact in the Challenges tab under the Journal menu.
After completing a challenge, use the glowing sealed Abyss artifact in your bag to break the seal and acquire an Abyss Artifact.
302. Minimap
Use the minimap to keep track of your current position.
To view detailed information for each region, press [Esc] and navigate to the Map menu.
303. Recovery Items
You have obtained a recovery item.
Recovery items can be purchased from shops, or prepared by cooking food that provides even greater effects.
Hold [F3] to assign an item to your quick slot, and then press [`] to consume it at your convenience.
304. Key Items
Special items found on your journey will be required to progress certain quests. They may be sold or discarded once they've served their purpose.
305. Knowledge
Stories and information gathered throughout your journey across Pywel are recorded as Knowledge.
New knowledge can be obtained by discovering items, speaking with people, and exploring uncharted lands.
The knowledge you accumulate will prove invaluable on your adventures.
306. Rest
You can rest at bonfire, beds, and other locations for a chosen duration to restore your Health, Spirit, and Stamina.
Make sure to get enough rest for the long journey ahead.
307. Quest Progression
The continent of Pywel is home to many residents, each with their own unique story. Speak with the locals in every region to hear their tales and aid them in their troubles. In doing so, you may earn various rewards and gain useful hints for the road ahead.
308. Retrying Quests
If you lose track of your target or need to make preparations, take a moment to step back.
Rest at a bonfire or on a bed to pass the time, or simply leave and return to the quest area to reset the target's location. This will allow you to restart your quest from the beginning.
309. Faction Quests
Some main quests can only be advanced after completing certain faction quests.
Faction quests reveal more of Pywel's history and reward those who see them through with rare treasures.

To see which faction quests are required, open your Journal from the Main Menu ([Esc]).
310. Entry Requirements
Access to certain areas may require meeting specific conditions.
These may include paying a toll, wearing the proper attire, or having strong ties with a certain factions.
311. Climate
The region you are in and the time of day affect the climate around you, which also influences your body temperature.

When your body temperature falls outside its ideal range, Stamina will drain more quickly and recover more slowly. In extreme conditions, even harsher penalties may apply, so always be aware of your surroundings.

Equipment and Food that grant Fire or Ice Resistance will help you endure the harshest climates.
312. Interacting with the Environment - Fire Arrows
You can interact with various elements in the environment as you explore the world.
Holding an arrow over a brazier will ignite the arrow.

Press [Q] to instantly fire an arrow.
Hold [Q] to aim, then release [Q] to fire the arrow.
313. Liberating a Region
Factions may blockade certain strongholds.
You can liberate these strongholds by resolving local conflicts or defeating the occupying forces.
Once freed, these strongholds may offer new stories to experience or powerful benefits to aid your journey.
314. Memory Fragments
The Visione is a special device required to read Memory Fragments scattered throughout the world.
Activate it to witness events of the past or uncover hidden clues.

However, caution is advised, as memories with intense emotions may affect the wearer.
315. Reading Memory Fragments
Hold [F2] and equip the Visione from the headgear slot.
Then, hold [F2] and select the equipped Visione to read memories.
316. Revealing Memory Fragments
The lantern will react and glow wherever a Memory Fragment is present.
Take it out and cast its light around your surroundings to reveal the memory within the fragment.
Once revealed, the memory can be viewed at any time, in any place, using a Visione.
317. Riding Together
Two riders can mount a single horse together in certain situations.
Call your horse and ride it, then wait for your companion to hop on behind you.
318. Mask
Certain crimes can only be committed while wearing a Mask.
However, this suspicious disguise will draw the attention of bystanders, so proceed with caution.
319. Crimes
Residents have witnessed your crimes and are now on high alert.
Any further criminal acts will alert the authorities.
Leave the area immediately and stay out of sight.
320. Cannot Turn In Outlaws
A bounty has been placed on your head. You cannot turn in an outlaw while you are under bounty.
321. Crimes and Bounty
Any action that harms others or damages their property is considered a crime.
Committing a crime will trigger a search area at the scene. Leave the area and stay out of the residents' sight to avoid being reported.
If you fail to escape, a bounty will be placed on your head. Once your bounty is high enough, guards will begin to hunt you.
If you are arrested, you will be imprisoned, and your wanted status will not be cleared until you have paid fully for your crimes.
322. Absolution
Purchasing a writ of absolution will clear your bounty status.
It can be obtained at a church confessional by paying a fee that corresponds to the severity of your crimes.
The bounty on your head will be cleared immediately upon purchase, allowing you to explore freely once more.
323. Inventory Expansion
Doing favors for residents can earn you extra inventory space, allowing you to carry more items.
324. Trust
You can increase your trust level with certain individuals through conversations and gifts.
As trust level increases, you may gain access to special information and rare items that would otherwise be unavailable.
Pay close attention to each person's preferences to judge which gifts will be most effective.
325. Trust Reward
Maximizing your trust allows you to receive special gifts or trigger unique events based on the person's disposition.
Various rewards await those who take the time to build meaningful connections across Pywel.
326. Horse Healing
Horse tonic is a potent cure-all for severely wounded horses.
If your horse is wounded and can no longer gallop or use its skills, use a tonic to heal it.
You can also heal its wounds at a stable.
327. Giving Gifts
Giving gifts will increase your trust with others.
Once it reaches a certain threshold, you may receive a special response from that character.
328. Oongka
Oongka wields massive axes with ease, with a brutal fighting style that overwhelms all who stand against him. His heavy strikes can break through enemy defenses and tear through the battlefield in an instant.

Press [F1] to open the Character menu and select Oongka to switch your character.
330. Damiane
Damiane wields the rapier as her primary weapon, delivering swift and lethal attacks to exploit the enemies' weak points and bring them down instantly.

Press [F1] to open the Character menu and select Damiane to switch your character.
344. Detect Weakness
Use Blinding Flash to spot the enemy's weakness.
By striking an enemy's weakness, you can neutralize them more effectively, or deal critical damage.
Some weaknesses may be concealed.
345. Glass Cogwheel Tuner Core
A reinforced layer of glass protects the core within.
Shatter it by driving your sword through it with a powerful stab.
346. White Bear's Claws
Claws of the White Bear, Pywel's legendary beast, obtained from hunting.
Take these claws to the Witch's Lair for crafting. The witch's power will complete the Sigil of Solidarity (White Bear).
Use the sigil to ride the White Bear and explore the vast continent of Pywel.
347. Fang of Silver Fang
The fang of the Silver Fang, Pywel's legendary beast, obtained from hunting.
Take the fang to the Witch's Lair for crafting. The witch's power will complete the Sigil of Solidarity (Silver Fang).
Use the sigil to ride the Silver Fang and explore the vast continent of Pywel.
348. Snowwhite Deer's Antlers
Antlers of the Snowwhite Deer, Pywel's legendary beast, obtained from hunting.
Take these antlers to the Witch's Lair for crafting. The witch's power will complete the Sigil of Solidarity (Snowwhite Deer).
Use the sigil to ride the Snowwhite Deer and explore the vast continent of Pywel.
349. Icicle Edge Alpine Ibex Horns
The horns of the Icicle Edge Alpine Ibex, the mount once ridden by Moren, the Mistwood Huntmaster.
Take these horns to the Witch's Lair for crafting. The witch's power will complete the Sigil of Solidarity (Icicle Edge Alpine Ibex).
Use the sigil to ride the Icicle Edge Alpine Ibex and explore the vast continent of Pywel.
350. Rock Tusk Warthog Tusk
The tusk of a Rock Tusk Warthog once ridden by Ravok of the Savage Fangs. Bring it to a witch's lair where it can be transformed by witchly power into a Sigil of Solidarity (Rock Tusk Warthog). Use the sigil to mount the Rock Tusk Warthog and explore the vast continent of Pywel.
351. Phoenix Feather
The feather of the Phoenix, Pywel's legendary beast, obtained from hunting it.
Bring it to a witch's lair where it can be transformed by witchly power into a Sigil of Solidarity (Phoenix).
Use the sigil to explore the vast continent of Pywel with the Phoenix.
352. Taming Mounts
You can build Trust with some animals and take them as your mount.
Giving them their favorite feed to lower their guard will increase Trust.
When Trust reaches its max, you can tame them as a mount through the "Take" interaction.
353. Sandwalk Camel
A sandwalk camel gifted by the Redwind Merchant Guild as a token of their gratitude.
It has accompanied the merchants on countless journeys, and will serve as a faithful companion on your travels.
Climb onto its back and explore the vast lands of Crimson Desert.